Designer: Ang Pek Sia
■ Why did you choose to join Koei Tecmo Singapore (KTS)?
I chanced upon the KTS booth at my university’s career fair and recognized it as the company behind an anime series that I have watched before. While I was playing games on Facebook pretty hardcore then, I would not label myself a “gamer”. But the idea of joining an industry I totally have no experience or knowledge in was quite intriguing so I dropped my resume and joined KTS.
■ How is the working environment like?
Most of us are relatively young so I would say we are all pretty close and chill. We moved to a new office in 2014 with an awesome view and good food nearby!
■ What are some of the challenges that you have encountered in your work?
One of my projects required me to work very closely with our Japan counterparts in HQ. It was very challenging to communicate in Japanese, and to work with and understand each other in this “long-distance relationship”. Challenges aside, I have learnt a lot from the more experienced game designers.
■ Most memorable moment in KTS?
When I drew a gold card (the highest ranked card) for the first time in a game I was working on and ran around the office, punching my fists into the air.
■ Share about your trainee life in Japan.
While I have been to Japan a few times for holidays previously, adjusting to working life in Japan is not easy and an ongoing challenge. Apart from the obvious language barrier, there are other differences in working culture and methods of communication, amongst many other issues. However, it has been a rewarding experience, learning how to overcome differences to achieve a common goal, and to learn from the very experienced game developers here.
■ A word for the potential applicants.
Working in the game industry is not easy but
the experience of organizing and creating contents is rewarding.